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The house mark flies at the top of the ship. One flat dark bar — opaque over solid chrome, or transparent laid over a cinematic hero — with the Privateer Skull, a wordmark, and a gliding active-link underline. Through the md range and below, the menu trigger sits left, the skull remains centred, and account or context actions stay visible on the right. Only the uppercase text links enter the disclosure.
Full-width bars with sample links (Treasury forced active) and a right-aligned action. Solid is the app-chrome default; transparent lays over a hero and blurs the depth behind it.
Page body — the bar sits above the content it commands.
<PirateNavbar
variant="solid"
brandName="COLDHARBOR"
links={links}
actions={<Button size="sm">Launch</Button>}
sticky
/>--ch-surface--ch-border--ch-fg--ch-accent--ch-focusOpaque surface bar with a hairline bottom border — the default for app chrome.
Cinematic hero
Every ship built from the same charts.
<PirateNavbar
variant="transparent"
brandName="COLDHARBOR"
links={links}
actions={<Button variant="outline" size="sm">Hoist colours</Button>}
/>--ch-bg--ch-border--ch-primary--ch-accentBackdrop-blurred bar for cinematic heroes — the depth and motifs behind it show through.
Page body — the bar sits above the content it commands.
<PirateNavbar
variant="solid"
brandName="COLDHARBOR"
links={links}
actions={desktopActions}
mobileActions={compactAccountControls}
mobilePanel={mobileSearch}
/>Resize the window — the bar rewrites itself at lg (1024px). Medium and below place the menu trigger left, keep the skull centred, and retain the lock and account controls on the right. Only uppercase links move into the inert disclosure.
The house mark: a skull in a wide privateer hat (compass-star cocked on the brim) over two crossed spears with hex-bolt ends. Drawn in evenodd paths so eyes, nose, teeth and star are true negative space — any material behind reads straight through. Rides currentColor; size it by height.
<span className="text-accent">
<PrivateerSkull className="h-16 w-auto" title="ColdHarbor Privateer" />
</span>--ch-fg--ch-accentA faint, token-tinted layer behind content — pointer-inert and aria-hidden. Centre a single mark or tile a field; colour rides text-faint unless a colour class is passed. Static art, no motion of their own.
Foreground content stays legible
Foreground content stays legible
Foreground content stays legible
Foreground content stays legible
<div className="relative overflow-hidden">
<Watermark motif="skull" repeat="center" />
<SurfaceTexture variant="swell" animate className="text-primary" opacity={0.1} />
{/* real content sits above with relative z-10 */}
</div>--ch-fg-faint--ch-accent--ch-font-family-monoA single skull stamped into a chosen corner, bleeding slightly off the edge — for hero panels, cards, and receipts. Size, opacity, and colour are overridable via className.
<div className="relative overflow-hidden">
<BrandWatermark corner="br" />
{/* card content */}
</div>--ch-fg-faint